The Central Area of Teolin


The Central region of Teolin is scattered with hundreds of Islands. Most gods have a dedicated island here and so have some special groups of people, like the animal lords who have found refuge on Brotak.
Most important however is the island of Mercantie, where "The Council" resides. Mercantie is a place with different rules al together. A safe place with lots and lots op interesting places to visit.


This document will first give you a list of the islands we have visited or heard about. After that, we will give you a insight into the political situation for Teolin as a whole and the special role Mercantie plays in this picture.

The islands in the center of Teolin
Mercantie
Capital of Teolin
Auliaris
The golden island.
Brotak
Home to the Animal Lords
Cantor
A lyre shaped island known around the world for its musical history
Changeval
Home to humans that trade with the sea-folk
Dalsin
Nearly deserted island
Dezou
A island that seems totaly deserted.
Gaialoran
An island torn apart by strife between elf and gnome on one side and human and dwarf on the other side.
Geliandar
Sacred island devoted to Obad-Hai
Glohtron
A rough and harsh island inhabited by Orc's
Grinshaw
A rocky island, home to many pirates and other sea-scum
Hindlock
On the northern shore the free city of Hamlock, on the southern shore the capital Quinterasse.
Harsalo
A quite island near the west inhabited by Halflings
Kivarolan
An island inhabited by high elves and wood elves
Islands of Knis
Islands giving entrance to the dwarven city of Knis
La Fleche Du Coer
Breeders of light horses tied in civil war.
La Fleche Folly
The place to buy heavy warhorses
La grande Phare de Troy"
One of the last meteors to strike Teolin, now a lighthouse.
Lagheart
A lush green island where you would not expect to find Dwarven fighters.
Latordan
Ingenious gnomes have made their home on this island.
Mergany
A nice island where many followers of Heironeous gather.
Noci
A small island with a huge tower and a lot of sorcerers.
Quiro
One of the few places where goblins often strike.
Sindlahe
Elves and humans used to live in peace here, but that is no longer the case.
Simor
Many have visited the Halflings of Simor to "research" their kitchen.
Tivanil
An island rich in Silver, Platinum and food.
Tralival
A island near the north, often raided by Orc.
Trag
A island visited by few, inhabited by half-orc
Vargland
Home to the Elven shipbuilders
Vicante
Only followers of Akron live here.
Zaratan
Home to Gnomes that do trade their knowledge for glimmering stones.
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Remarkable other groups

There are some other groups, that do not fit into the category of orders or guilds in Teolin.

The society of wandering swimmers is a group of tritons and elves that travel the seas in their Dwelobecks.


The political situation on Teolin

It is very hard to describe the general political situation for every island in Teolin. We found that often islands have their own system which would fit well with the habits of the major population on the islands. However, this is not a great rule, as sometimes the class of people may strongly influence the political system as well.

Not many wars are fought on Teolin. We assume this is because of a institution that is called the great council or simply the council. It would be a folly to say that this council is the most powerful institution on the planet. Far from it, many states see the council as a group of equal representatives of the states. Some even see the council as a institution that only has some advisory rights for their own government.
For many reasons, mainly reasons of trade, most states do see give a lot of credit to this institution. On the other hand, some states have been known to conquer their neighbors, after which the representatives of the conquered state where thrown out of the council. Battle is a common sight on Teolin, so the council tries to approach that with a pragmatic vision.

The council is a platform for discussions about threats that the whole of Teolin faces and a place to negotiate trade. Disputes between states do not often reach the council. Only if it is very big states, or the dispute also influences states that have nothing to do with the battle.

The council is formed by representatives of all the states or islands of Teolin. Although islands that are dedicated to a guild, generally are not represented. One could say that from a Teolin wide standpoint, these are outlaw states. It is not that guilds as such are not recognized, but these groups tend to have a non-political life style.

Most country's, states, islands have a embassy, mission, trade community or the like on Mercantie, as the council does not meet very regularly. These institutions do serve a purpose when the council does not meet. They are used as a platform for trade negotiations. Individual problems of nations are also often solved directly in bars, taverns or other places, that are not the council's meeting rooms. Meetings can take place just about everywhere, like corners of streets. Often it is much easier to settle a dispute in such a awkward place. Strangers tend to think about the problems to and offer a fresh perspective, which sometimes can end a dispute that has been going on for ages.
One could say that the council is a great excuse to have everybody gather at Mercantie.



The Teolin Setting
Copyright 2001-2005 Ylorea's Adventuring
Last update 30-12-2004